4/18/2024 0 Comments Ancient glyphs in everspace![]() Unspent credits will carry over into the next sector, so don't worry about spending all of them.New equipment slots and a few of the ship-specific perks are also very useful. When unlocking new perks, definitely focus on energy and speed perks.No Subroutines or Glyphs can be selected.No Ancient Structures will generate in the run (excluding the one in Sector 7).Be comfortable with hard difficulty before attempting this mode. Hardcore is an extreme challenge, as it limits Perks and introduces a new handicap mechanic. Scrap is the most common resource and is yielded from all equipment when salvaging.In the early game, save your access keys for getting Subroutines from derelict Colonial stations.The energy and speed perks are also very important. A good pilot perk to focus on leveling up first is Credit Loot Bonus, which will let you progress much faster.Don't be afraid to stop while exploring - use freelook to look at your surroundings and plan where to go next while your energy core recharges.Energy recharge doubles when not moving or firing (after a short delay).Check out the G&B, Okkar, and Outlaw pages for enemy ship info.Try to get behind enemy fighters - they can't shoot at you, but you can shoot at them.Be careful when boosting in combat - it helps with dodging damage, but firing and boosting at the same time quickly depletes your energy.It also saves energy, as boosting is not needed. Alternate strafing left/right and hovering up/down - this will make it very hard for enemies to hit you. Once you get a feel for the movement, try to master circular forward or backward dodging.After completing the story, Colonial warships will stop jumping in, and there will only be three waves of Okkar ships.The Okkar that jump in after taking too long in a zone can drop fuel and occasionally credits, but otherwise they won't drop anything.Crafting consumables and secondaries and using them while pausing is very useful in fights. ![]() Stay calm - panicking will often get you killed.Mines will often spawn in scrap fields and near derelicts - if you're in a tight location, scout around with the action freeze to look for any nearby mines you might trigger.Prioritize comm hubs if there is one in a zone - they will often reveal containers or other loot you may not have seen without them, as well as letting you prioritize more rewarding parts of a zone.You don't have to kill every single enemy, but you miss out on possible rewards.Don't be afraid to use consumables and secondary weapons in fights - faster battles usually means less damage taken.If playing in Hard or Hardcore, make sure to manage your time well, so you don't get interrupted by the Okkar.If you're afraid of missing out on DNA strands or traders/service stations, just exit the depot and jump as you normally would. This gate can sometimes take you several jumps ahead or even into the next sector. When you collect it, the ceiling of the chamber will turn into a warp gate. Then, get back inside and go to the main chamber where the sigil will be revealed. If you got unlucky and killed it close to the entrance to the ancient depot, just wait a bit and it'll disappear. I mentioned keeping your distance from the guardian because, once you manage to kill it, it'll turn into a black hole for a little while. Sometimes, one or more of those glowing, pulsating red-black ancients will spawn in the region, and that can get annoying very quickly. Hiding behind cover and sniping may work, but I prefer to be constantly moving while hitting it with a pulse laser. The guardian will attack you with homing projectiles, which can take down my interceptor's shield and half my hull with one wave, so be careful. It only has a shield and no hull, so you'll do well to keep your distance and use shield killing weapons on it (pulse laser, coil gun, fusion blaster, shock rifle). That's when the ancient guardian thing will spawn outside. The first time you enter one of these, you'll enter the main chamber and come back outside. There's an entrance just below the glowing orange sigil on the side of the ancient depot.
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